2015 was dominated by games with large, open worlds, but none could match the scale of Xenoblade Chronicles X's Mira--an alien planet with five massive continents. Mira's size would mean nothing if it wasn't filled with surprises, but sure enough, its landmasses are dense with otherworldly creatures and structures that defy explanation. The diversity of things to see is impressive, but so too is the number of game systems that you interact with while exploring, fighting, and managing your team. In this way, Xenoblade Chronicles X is a dream come true for people who like to tinker with options and manage long-term goals.
Beating Xenoblade Chronicles X is a long-term goal in itself. The massive world plays host to dozens of optional quests on top of the main story, and eager players can easily play for 100 hours and still have plenty left on their plate. While this may seem daunting, Xenoblade Chronicles X sets a good pace by saving its best rewards for the second half of the game. At the halfway mark in the story--around 30-40 hours into the game--you unlock Skells, which completely alter your relationship with Mira. These giant, bipedal robots--which can also transform into vehicles--allow you to look dinosaurs straight in the eye and cover large swaths of land in no time. Skells feel like a privilege, and once you get your first one, you feel like you're playing the game's sequel. Xenoblade Chronicles X is an achievement in large-scale game design and a boon to Wii U owners craving a new RPG. play this game







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