There are so many things to love about Dying Light: its massive open world filled with tantalizing loot, breathtaking views, and untold dangers; its exhilarating traversal system, which at first borrows the frenetic, first-person parkour of Mirror’s Edge but eventually embraces the gleeful grappling hook insanity of Just Cause; its distinctive day-night cycle and the inescapable tension that seeps into every moment as another deadly night draws near; its monster-in-the-closet multiplayer, which lets us stalk our friends as a variety of grotesque creatures.
Perhaps most impressively, though, Dying Light manages to be more than the sum of these parts. The experience somehow feels cohesive and fresh despite combining two overexposed concepts: zombies and open worlds. Ultimately it’s a better Mirror’s Edge than Mirror’s Edge, while also being a better Dead Island than Dead Island, and that’s precisely why we couldn’t put it down. play this game







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