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Tuesday, 9 February 2016

Star Wars: Galaxy of Heroes




Star Wars: Galaxy of Heroes is a mobile game developed by Capital Games and published by Electronic Arts.[1][2] The game received a soft launch in Australia during October 2015, and was formally released on November 24, 2015.[3][4][5] Galaxy of Heroes was announced at the 2015 E3 Expo, where it was announced as a collectible card game RPG.[6][7]

Gameplay for Galaxy of Heroes allows players to collect characters from the Star Wars universe, create teams with them, and use them to fight battles. There are multiple ways to collect characters: some are given to players immediately, whereas others are gained via game play or as in-game rewards.[8] online games

Thursday, 4 February 2016

The Witcher 3: Wild Hunt

In The Witcher 3: Wild Hunt, the expansive setting was a character in itself, and its inhabitants felt nuanced and real. From the swamps of Crookback Bog, to the grimy alleys of Novigrad, to the frozen islands of Skellige, our journey through the Northern Kingdoms set the stage for one of video games' most engrossing epics. We explored political turmoil, civil war, supernatural elements, and a vibrant wilderness with creatures both beautiful and grotesque. This was a world that seemed to breathe on its own, and carry on without us, indifferent to our motivations as the witcher Geralt. We may have been powerful, but we were still only one person.
But in midst of this, CD Projekt Red also created vibrant characters that responded to our actions that helped to add emotional weight to every choice we made. This rang true in The Witcher 3's myriad side quests as well. Many RPGs encourage quest completion with new gear or experience gains. The Witcher 3’s quests, on the other hand, were compelling through the sheer force of their writing alone. The content in the game's periphery told some of the most immersive stories not just in 2015, but in any RPG to date. Because in The Witcher 3, every detail in its landscape builds toward an immersive, convincing world full of exciting quests, where your actions can have real consequences. Ultimately, it was The Witcher 3's world that truly felt alive.

Tales from the Borderlands

Whether or not you care about the Borderlands universe, Tales from the Borderlands is an utter delight. Tales' story is a narrative triumph that takes you through a game world rich with unusual characters. Instead of the powerful Vault Hunters featured in the Borderlands shooter series, you step into the shoes of little guys with big secrets, ordinary joes who do their damndest just to survive. The series is reverential but not beholden to its source material, allowing it to explore somewhat off-brand themes like friendship, family, and what we do when our heroes disappoint us. Filled with epic, cataclysmic moments, truly hilarious dialogue, and dirty humor, Tales from the Borderlands is this year's must-play episodic series. play this game

Until Dawn

Until Dawn is often described as the sleeper hit of 2015; released in late summer with little fanfare, the game stole the spotlight as players began untangling its complex narrative. Driven by player choice, Until Dawn's story features a deeply developed "butterfly effect" mechanic that rests the fates of eight teenagers on your every decision. The game turns familiar horror movie tropes on their head and weaves them into an experience that's less about the horror and more about letting you craft your own version of its Cabin in the Woods-like story. A smartly written script, excellent acting, and a beautiful, eerie aesthetic round out Until Dawn, making it one of the best narrative-focused games this ye play this game

Splatoon

Splatoon is the best original franchise from Nintendo in years, and it fundamentally changed how people view competitive shooting games. The spirit of competition is king, negating the need for violent undertones or overt references to war and conflict. Rather than firing bullets at your enemies, you fire ink. While you can use ink to deplete an enemy's health and force them to respawn, your primary goal is to cover as much of a map with your team's ink as possible. Moment-to-moment accuracy is still highly valued, but because you can shoot almost anywhere and earn points for your team, it's easy for anyone to feel successful. Given that you're part squid, you can swim through ink or take cover in it with the press of a button. This allows you to swim up and over walls, and paint your own path with your gun, rather than stick to pre-ordained channels.
At first blush, Splatoon may appear to be a shooting game that trades mature themes for a kid-friendly experience. While that's partially true, it's not the whole story; Splatoon is also the most inventive shooter in recent memory, and the elements that make it so approachable are the basis for its most innovative elements. Splatoon is easy to underestimate, but don't let its saccharine veneer fool you: there's hardcore depth waiting for anyone who's willing to take the plunge. play this game

Cities: Skylines

Cities: Skylines is the city-building simulator we wanted. It takes some of the best ideas from recent titles in the genre, but refines and expands those concepts, adding satisfying depth. Its large maps, intuitive infrastructure tools, and flexible policy customization give us a captivating civic strategy game, while the wonderful traffic and public transit systems create realistic planning problems that are rewarding to resolve.
Cities: Skylines also gives us citizens who have life stories: they live in specific houses and work specific jobs. They grow old, have families, move house, pass away, and we care about how well our cities are able to provide for them. And of course, Cities: Skylines’ user-friendly mod support and strong community provide a near-infinite supply of new maps and building assets, elevating the game above anything else in its class. It’s the city-building simulation at its peak, and it reminds us why we loved role-playing mayors and urban planners to begin with. play this game

Dying Light

There are so many things to love about Dying Light: its massive open world filled with tantalizing loot, breathtaking views, and untold dangers; its exhilarating traversal system, which at first borrows the frenetic, first-person parkour of Mirror’s Edge but eventually embraces the gleeful grappling hook insanity of Just Cause; its distinctive day-night cycle and the inescapable tension that seeps into every moment as another deadly night draws near; its monster-in-the-closet multiplayer, which lets us stalk our friends as a variety of grotesque creatures.
Perhaps most impressively, though, Dying Light manages to be more than the sum of these parts. The experience somehow feels cohesive and fresh despite combining two overexposed concepts: zombies and open worlds. Ultimately it’s a better Mirror’s Edge than Mirror’s Edge, while also being a better Dead Island than Dead Island, and that’s precisely why we couldn’t put it down. play this game